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Island Escape

Date

November 2024

Duration

1 week

My Role

UI/UX Designer/Programmer, Gameplay Designer

Team Size

5

Made in

Unreal engine

Game jam pitch
We created a fast-paced 3D platform game during a compact one-week game jam. The main character decides to run away to find a new home after it is attacked by a pack of wild animals.

My contribution
I facilitated the brainstorming and ideation workshop to create the player experience. Being the only coder, I implemented the game and designed the map using the Unreal engine. I ran Alpha and Beta tests throughout the implementation to improve the gaming experience in a fast and agile way. During the testing, I found that the game was too difficult to complete. Making the experience frustrating and changing the tone of the game from the fun experience we were aiming for.

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